ZUGDIREKT Artists’ Collective
Just as the monoliths in “2001: A Space Odyssey” always herald a new stage of development, the Light Cube #3 (TMA-3) attempts to do just that, on a small scale for the visitors. Inside it, otherwise invisible proportions and dimensions can be rediscovered. Nothing physical or tangible, everything only appearance, but therefore no less real than the known.
The fourth monolith in the 2001 narrative and the third light cube by Zugdirekt. Zugdirekt is a Munich-based collective that has been exploring themes of virtuality, security and identity through film, performances and installations since 2014.
VR Artist | Tangible Universe
She is an astrophysicist and communication design student living in Würzburg, Germany. Her current focus is on information design and data visualizations using digital media with focus on interactive design and animation.
Bei der Erforschung des Universums ist Licht eine der wichtigsten uns zugänglichen Informationsquellen. Mit Satelliten und Teleskopen sammeln wir das Licht astronomischer Objekte. Für das menschliche Auge ist jedoch nur ein geringer Bereich des Lichtspektrums sichtbar. In dieser virtuellen Umgebung werden Beobachtungsdaten des ESA-Röntgensatelliten XMM-Newton visualisiert und durch haptische Reize greifbar. Der Benutzer kann so die für das menschliche Auge unsichtbaren Röntgenlichtquellen unseres Universums erkunden.
Artist | “Soviet Cosmonaut Dogs”, 2019Paper Sculptures // Part of the ongoing series ‘Furry Heroes of the Space Race’.
ALEXANDRA LUKASCHEWITZ is an artist from Munich. She specialises in unusual figures and pictures made of paper.
Having grown up in the Bavarian Alps, she loves nature with all its flora & fauna. At the same time, she has a special passion for comics, monsters and curiosities. The themes and characters of her works are thus created at the intersection of these two very different worlds. Alexandra curates Dog & Pony, a personal cabinet of curiosities and pop-up gallery in Munich, Neuhausen.
Interaktiver Illustrator, Game-Designer und 3D-Enthusiast und Schöpfer von Dioramen für die Oculus Rift.
Daniel Kuhnlein is a dedicated designer and web developer from Munich. Having grown up with computer technology as a means of creative expression, he has mastered a wide range of methods, techniques and tools for realising digital brand communication. In December 2003, he founded Standardabweichung Interaktives Design. Standardabweichung develops digital projects at the interface of brand, people and technology for companies, advertising agencies and cultural institutions. In the age of digitalisation, we are surrounded by a growing number of intelligent sensors and systems. They draw a data-based picture of our subjective lifeworld and provide insight into our habits, environmental conditions, motives and needs. This creates a fragmented profile of our personality, which can be completed through the right combination and networking of different data sources.
GOLDRUSH addresses the tension between our existence and an abstraction of it based on measured data. In virtual space, the viewer experiences the paradox of a juxtaposition with his data-based likeness. He is at the same time subject and also observer of himself. His likeness appears in the centre of the installation in the form of a dynamically generated data sculpture. Analogous to the error-prone interpretation of the data stream, its representation is subject to continuous change. Sometimes it appears incomplete and composed of individual fragments, sometimes comprehensive and detailed. Simultaneously, the viewer can move freely around his data sculpture in virtual space and gain a new perspective on himself. In doing so, he finds himself in a reciprocal relationship with it. His point of view and his actions have a direct effect on the data stream, whose interpretation and representation in turn stimulate a change in his behaviour.
Diego Montoya’s work focuses on the interface between technology and emotion, object and observer, digital and real. In Voxel 3, a small creature greets its viewers with wonder, inviting them to come closer and interact with it, creating an emotional bond.
This artwork brings a piece of the virtual realm into a physical space and serves as both an experiment in volumetric representation and a study of human perception and empathy.
Creative Technologist · Maker
Eitan Rieger is a multidisciplinary freelancer, combining work in the fields of engineering, design and art. Having rich experience with various types of media, he combines them into new forms of productivity.
‘Photons cradle’ is an interactive take on Newton’s cradle, where it represents in a visual way, its physical mechanism.
Speaker | Moderator | *Honorary Consul of Užupis*
Welcome to the Russian roulette of blanks, the table fireworks among the New Year’s Eve firecrackers! This small calibre of mood guns shoots for you with sparrows on cannons, draws the red pencil through the alphabet soup and Ross Anthony’s pony crooked: Fabian Bürkin, a shadow that flutters through the night. Out of the dark. Into your living room. Tingles like pickles and sticks like a glove.
So: lean back, put your feet up on the coffee table and carpe the fucking diem. Because, as grandma used to say, “The sky is the sky”.
Bianca Kennedy and The Swan Collective (founded in 2007) are freelance artists.
When they join forces for projects, they explore the future of evolution and its impact on plants, animals and humans. They studied at the Academy of Fine Arts in Munich, the Athens School of Fine Art and both received the scholarship of the Studienstiftung des Deutschen Volkes.
Bianca’s work has been awarded numerous scholarships and prizes, such as the LOOP Discover Award in Barcelona. The VR work ANIMALIA SUM is their fourth joint project.
Is a political scientist with a passion for sci-fi. Isabella shows us alternative realities that make our lives more worth living. She works in interdisciplinary research groups as a science coordinator in the Berlin-Brandenburg Academy of Sciences and Humanities at Popular Political Science.
Mood of the Munich Science and Fiction Festival. An immersive artwork by Juliana & Andrey Vrady and Ronit Wolf that shows the dialogue between humans and technology. How technology perceives humans and how we might look as art through the lens of the artist’s computer code. It reads the facial expressions and reactions of our guests’ faces and converts them into biometric data.
In real time, the artists’ software transforms the actual “mood of the visitor” into the collective “mood of the Munich Science&Fiction Festival”. Guests will see their emotions transformed into projections of lights and colours. A truly new perspective on our own feelings happens right before our eyes.
Katrin Sofie F. IS: spoken word, lo-fi, punk and hip-hop, performance, clown, angel, host. She reduces and compresses, with force, words and the courage to be strange.
She is, as Miss Poppins would say: Supercalifragilisticexpialidocious!
Computer Scientist & Audiovisual Artist
Tonlichteinheit1 is an interactive audiovisual installation. It is based on spatio-temporal patterns that define both sound synthesis and illumination. The presence of viewers changes the sound and light sequences and gives rise to a complex composition. Through the use of distributed light and structure-borne sound sources, the installation enables a visual and spatial perception of music and immerses the listener in its sound world.
Leo Neumann is a computer scientist and audiovisual artist. His works explore the connections between sound, light, science and technology.
Lieven L. Litaer is not only known on the scene as an expert in Klingon.
known. His expertise has often been requested on radio and television, and he has been involved in various translation projects.
Last year he published his Klingon translation of the children’s classic “The Little Prince”, which was nominated for the German Fantasy Prize, and this year the world’s first language guide Kauderwelsch Klingon was published.
Marina Camargo is a Brazilian visual artist who works in various media including video, photograph, installation and drawing.
She lives and works in Porto Alegre and Berlin.
Marco actually wanted to fly minerals from the planet Mars to Earth with his small start-up and sell them here to the world’s super-rich. Unfortunately, the logistics from Mars to Earth are still under construction (Why does it take so long? Go Elon!) Hence Plan B: Is it possible to recreate the minerals from the planet Mars here on Earth – with scientific data from the Mars missions? Does anyone really dare submit that to a food reviewer? Yes.
Computer Scientists & Audiovisual Artists
Join us with Quantic Noise on the musical journey aboard the interstellar space probes Voyager 1 and Voyager 2, launched in 1977, which were the first man-made works to leave our solar system and enter interstellar space.
Our soundscape at this year’s Munich Science & Fiction Festival is a tribute to the musical pieces of the Voyager Golden Record – accompanied by our own compositions – perceived through the hearing of unknown species.
Slime Touch Sound Studio
By touching the slime cones with the fingers, a protagonist plays music. The analogue touch is digitally interpreted by complex sound patterns, making it possible for “non-musicians” to play as well.
Parallel to this, scents are created that merge into an olfactory composition.
Team: Martin Nothhelfer, Björn Friese, Andreas Reheis, Alex Peters, Claudia Nothhelfer
Milena Wojhans artistic practice deals with the depiction of the human body, especially that of women, in todays media. Having worked as a photographer and retoucher for the fashion industry, the standardized digital and aesthetical optimizations of the body has informed her work ever since. Wojhan creates a wealth of photographic material by coordinating her own photoshoots. With the resulting images she starts a new process of digital distortion. Bodies are abstracted to their details, used as individual elements for montages. The resulting luminescent figures convey a feeling of disassociation from the body as a host.
The work questions our mediated beauty standards, and how they are changing our perception of what is natural, alienating us from our bodies. Wojhans distorted body worlds can be seen as dystopian landscapes.
Founder Deutsches Museum
Awakened from cryostasis/possibly a clone
“It’s Os to the car, von to the middle and Miller to the people in da houuuuuuuuuuuuse:
Clap your hands for the secret pin-up boy of all Daniel Düsentriebs, the hydroelectric pioneer of hearts, the Tupac of alternating current!
Smart, solvent and sexy: the Elon Musk of the 19th century with a comeback more eagerly awaited than that of the Backstreet Boys, more unrealistic than that of the SPD and more necessary than all the digitalisation offensives of the German government put together!
The man with the beard. The man who makes the parts swing. The man of all men. The man. Oscar. von. Miller.
Freelance political philosopher
Is a freelance political philosopher. Lectureships at several institutions (Ludwig-Maximilians-Universität München, Hochschule für Politik München/Bavarian School of Public Policy, adult education centres in Munich and the surrounding area, Haus der Kunst München). Board member of the Society for Fantastic Research.
He did his doctorate on Ursula le Guin’s works and is a utopia specialist!
cosmic sci / tech / art project
SISTER MOON is inviting earthlings to echo their voice, sound or sound-art off the surface of the moon together with artist Martine-Nicole Rojina leading MPATHY STUDIO and HAM radio operators Jan van Muijlwijk and Harry Keizer of CAMRAS, working with moon bounce technology at the Dwingeloo Radio Telescope.
SISTER MOON recently was featured in the BBC Clicks moon landing special and was picked up by BBC world news. The community of moon bouncers steadily grows and more than 1300 earthlings reached the moon using moon bounce via the Dwingeloo Telescope since February 2018. The project shaped innovation history of the legendary Abbey Road studios (London) and travelled to major festivals such as South by Southwest SXSW (Austin TX), re:publica (Berlin) and STARMUS V (Zurich).
Artist | A heart for Aliens
In the search for effective light & shadow games in juxtaposition with different materials, a preference for the combination with acrylic glass has emerged.
Through the effect of light on the glass, interesting reflections are created by means of a rotation, which express themselves in various forms and fusions.
Theresa studied political science, philosophy and economics and worked as a software developer, SAP consultant, project manager for solar systems and lighting designer before turning to writing full-time. Now, as an author of science fiction novels, she deals with the future of our society in terms of digitalisation, AI and climate change.
With her project #wikifueralle, she is committed to increasing the visibility of women and non-binary people in the German-language Wikipedia.
Amano Viktor Rencelj was born in 1985 in Rijeka, Croatia.
The artist sees himself as a multifaceted being, which is also reflected in his light installations.
The installation in the Deutsches Museum is an insight into his work.